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akva2
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Dec 16, 2016
src/ASM/ASMs3D.C
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| return; | ||
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| this->prescribe(node,dof,code); | ||
| if (node > -1) |
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0 eller -1 her blir hipp som happ, da verdien -1 blir fanget riktig i neste instans inne i ASMbase::prescribed --> ASMbase::getNodeID. Så resultatet blir det samme. Det ble satt -1 da det var slik i tilsvaredne 2D metoden, men vi kan endre til > 0 begge steder, så sparer man ett funksjonskall.
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other than (potentially) what i asked about it looks all good. |
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Intet av dette bør trigge problemer, men man vet aldri...